Features Castlevania: Harmony of Dissonance and Castlevania: Aria Of Sorrow. You get twice the incredible Gothic adventure in one cartridge. Castlevania Double Pack includes Aria of Sorrow & Harmony of Dissonance for your Game Boy Advance in one convenient cartridge.
Harmony Of Dissonance Relics Series On TheIt was released in Japan in June 2002, in North America in September 2002, and in Europe in October 2002.A page for describing NightmareFuel: Castlevania: Harmony of Dissonance. Part of Konami's Castlevania video game series, it is the second installment of the series on the Game Boy Advance. Castlevania: Harmony of Dissonance is a platform-adventure video game developed and published by Konami for the Game Boy Advance.Now, Simons descendant Juste Belmont, must acquire the relics.Koji Igarashi produced Harmony of Dissonance with the intent of "creat a game that was similar to Castlevania", the critically acclaimed PlayStation game that he had worked on. When the battle starts, enter the pause menu and go to 'Relics'.Nearly fifty years has past since Simon Belmont rescued the land from the curse of Dracula. Defeat Maxim and all the Dracula relics will start flying around and Dracula Wraith will appear. Structurally, each castle has mostly the same room layout, but monster types, items, and other aspects vary between the two versions. The castle consists of two "layers": Castle A and B. The objective of the game is to lead the player-character, Juste Belmont, through the monster-filled castle as he searches for his kidnapped friend. In January 2006, Harmony of Dissonance was re-released in North America and later Europe, along with Castlevania, as part of the Castlevania Double Pack.In this screenshot, the player character (center) casts a magical attack by combining the dagger and the Summoning Tome.Harmony of Dissonance makes use of a 2D side-scrolling style of gameplay, similar to many of the previous Castlevania video games. Critics praised its graphics which was considered an improvement over its predecessor, gameplay, and return to elements from Symphony of The Night, while criticism was directed towards its confusing progression, story, and music. Unique to Harmony of Dissonance is the ability to collect furniture and collectables to furnish a bare room that Juste finds in the castle. Harmony of Dissonance makes use of the forward dash move, which causes Juste to move forward with a short burst of speed. Relics and keys found within the castle allow Juste to reach previously inaccessible areas. The game further divides the castle into various, named areas: the Shrine of the Apostates, for example. The two castles share a connection for example, the destruction of a wall in one castle can cause a change in the other. 2012 ford fusion manual bookLeveling up increases his statistics: hit points, the amount of damage the character receives before dying magic points, which affects how often he can cast a magical attack strength, the power of the physical attack defense, the reduction of damage taken from an enemy intelligence, the strength of the magical attack and luck, which determines the rate of items dropped by enemies. Defeating minor enemies and bosses procure experience points for Juste, who levels up when statistical requirements are met. Harmony of Dissonance makes use of role-playing elements. Casting a spell renders the player character invincible for a moment. A variety of ranged sub-weapons—holy water, a dagger, a holy book, a cross, a gem, an axe, and a thunder gauntlet—are available, one of which can be carried at any given time and combined with one of the five spell books—Fire Book, Ice Book, Bolt Book, Wind Book, and the Summoning Tome —hidden throughout the castle to create a magical attack. It can be brandished to deflect projectile attacks, reminiscent of Simon Belmont's usage of the weapon in Super Castlevania IV. Items can be bought with in-game money from a merchant who appears in various places throughout the castle. Occasionally, an enemy drops an item after being killed. Equipment in the form of weapon modifications, armor and accessories can be found scattered about the castle and contribute to his statistics. Unlike Juste, Maxim cannot equip items and can only use his sword and giant shuriken (sub-weapon) as weapons. Maxim Mode requires the player to finish the game with the best ending and allows the player to take control of Maxim. For Boss Rush Mode, the player is required to complete the game once and can fight the bosses from the game in order with the number of bosses depending on the level of difficulty selected. A village, therefore, was formed around Belmonts. Producer Koji Igarashi explained: "Simon was regarded as a life-saver, and people started to look upon him as a hero little by little, the people started to gather around them. A result of his battle against Dracula was that the villagers changed their opinion of him and the Belmont family. Plot Setting and charactersHarmony of Dissonance takes place in 1748, fifty years after Simon Belmont ended Dracula's curse. Finishing with the best ending also unlocks an option to listen to the music of the game. While trekking through the castle, Juste notices that the castle sometimes has different atmospheres. He meets up with a dazed Maxim, whose memory is slowly returning to him, and they split up to cover more ground. Within the castle, Juste encounters Death, who confirms that the castle is Dracula's. StoryJuste meets Maxim at a castle where Lydie is being held captive after a brief talk, he leaves Maxim outside and begins to explore the castle. While exploring the castle, he encounters a merchant who stumbled upon the castle and Death, Dracula's servant. Together with his amnesiac and injured best friend Maxim Kischine, he sets off to rescue his kidnapped childhood friend, Lydie Erlanger. Maxim later confirms this and admits to being Lydie's kidnapper. Juste encounters Death again, who explains that the castle has been split in two "layers" to accommodate the two spirits living in Maxim's body: his original spirit and an evil one created from Dracula's remains and his suppressed jealousy of Juste. In one of their meetings, Maxim reveals that he went on a journey to find and destroy the remains of Dracula, something Simon Belmont had previously done, but when he collected all six, his memory went blank. Along the way, he accumulates Dracula's remains, which are scattered throughout the castle. Juste defeats Death, and proceeds to search for Maxim. However, when Juste finds her, Death kidnaps her to use her blood as a means to unite the two castles by destroying Maxim's spirit. He gives Juste his bracelet to help him locate her in the castle. Outside the castle, Lydie awakens, unharmed, and tells Juste not to blame himself for Maxim's death. In his final moments, he thanks Juste for killing him and reveals that he had wished to save him from his fate as a Belmont. In the second, Maxim struggles against the possession and urges Juste to kill him. With Maxim's defeat, Juste escapes the collapsing castle alone and curses his inability to save either friend. In the first, Maxim, possessed, has already bitten Lydie. There are three endings to the game. Igarashi began the game's development with the intention of making an installment of the series for GBA that shared similarities with Symphony of the Night (1997). Its predecessor Castlevania had been developed by a different studio, Konami Computer Entertainment Kobe. DevelopmentProduced by Koji Igarashi and developed by Konami Computer Entertainment Tokyo, Castlevania: Harmony of Dissonance is the second installment of Konami's Castlevania video game series for the Game Boy Advance (GBA). Outside the castle, the three resolve to return home. Vanquishing him, Juste escapes the castle together with Maxim and Lydie, whose bite marks disappear by the time she regains consciousness. Dracula flees into a weakened form using the gathered remains and fights Juste, planning to use his blood to return himself to full power. Harmony of Dissonance incorporates other changes: a fusion-spell system replaced the dual-card system introduced in Circle of the Moon, and the graphics were brightened and controls improved.
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